Witch-hunter
Witch-hunters are appointed sword arm of the Sanctum Officium of the Church of the One. Their sole goal is to fight heresy, paganism and cabals of sorcerers. Some of them were sent to the Barbaric Frontier – definitely a sign of fall from the grace of Officium, since it’s the most dangerous territory to operate.
Level | Experience | Base “to hit” Bonus | Hit Dice(d6) | Saving Throw |
1 | 0 | +0 | 1 | 15 |
2 | 1,500 | +0 | 2 | 14 |
3 | 3,000 | +0 | 3 | 13 |
4 | 6,000 | +1 | 4 | 12 |
5 | 12,000 | +1 | 5 | 11 |
6 | 24,000 | +2 | 6 | 10 |
7 | 48,000 | +2 | 7 | 9 |
8 | 96,000 | +3 | 8 | 8 |
9 | 192,000 | +4 | 9 | 7 |
10 | 384,000 | +5 | 9+1 | 6 |
Righteous Fury: at 1st level once per day Witch-hunter go into Righteous Fury, which grants +1 to attack roll and damage to a normal adversary, and +2 to both rolls in combat with the Devil and his minions. This ability can be used twice at 5th level and three times at 10th level.
Evil Banishment: Witch-hunter is a Will of the One against the Devil and its minions. Feared by a mere exposure to the sign of the One and his zealous follower, can be casted away into the darkest pits of the Hell. This ability works the same as cleric’s turning undead ability. Witch-hunter can add his WIS modifier to the banishment roll.
Witch-hunter Level | ||||||||||
HD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
1 | 10 | 7 | 4 | D | D | D | D | D | D | D |
2 | 13 | 10 | 7 | 4 | D | D | D | D | D | D |
3 | 15 | 13 | 10 | 7 | 4 | D | D | D | D | D |
4 | 17 | 15 | 13 | 10 | 7 | 4 | D | D | D | D |
5 | - | 17 | 15 | 13 | 10 | 7 | 4 | D | D | D |
6 | - | - | 17 | 15 | 13 | 10 | 7 | 4 | D | D |
7 | - | - | - | 17 | 15 | 13 | 10 | 7 | 4 | D |
8 | - | - | - | - | 17 | 15 | 13 | 10 | 7 | 4 |
9-11 | - | - | - | - | - | 17 | 15 | 13 | 10 | 7 |
12-18 | - | - | - | - | - | - | 17 | 15 | 13 | 10 |
19-∞ | - | - | - | - | - | - | - | 17 | 15 | 13 |
P.S.
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EDIT.
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ReplyDeleteDave
Interesting class. I may have to fit this into our campaign.
ReplyDeleteThank you:).
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