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Monday, October 29, 2012
Saturday, October 27, 2012
Friday, October 26, 2012
Tuesday, October 23, 2012
Halloween game preparation
It's only 9 days to Halloween so it's high time to prepare a special game to celebrate it. Watching recently the Walking Dead season two and reading through Beedo's awesome blog I've decided to playtest my game Cossacks & Tartars. It'll be game of zombie-survival set in the territory of modern Ukraine. What is unusual - it'll be a solo game with my girlfriend, so a lot retainers will be involved, but that's not a problem since she'll be playing a noblewomen. Think of zombie cossacks and tartars, scythian liches and renegate alchemist-satanist roaming the vast steppes of Ukraine.
Sunday, October 21, 2012
Barbaric Frontier Warbands for SoBH
Here are write-ups for my next solo Song of Blades and Heroes game set in the Barbaric Frontier. Stay tunned for the AAR. Dwarven Warband
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Barbaric Warband
Barbaric Chieftain - Personality | ||
Points 76 | Quality 3+ | Combat 4 |
Special Rules | Fearless, Leader |
Barbaric Shaman - Personality | ||
Points 46 | Quality 3+ | Combat 1 |
Special Rules | Fearless, Magic-User |
Giant Barbarian - Personality | ||
Points 98 | Quality 3+ | Combat 5 |
Special Rules | Big, Fearless, Savage, Tough |
Barbaric Warrior | ||
Points 36 | Quality 3+ | Combat 3 |
Special Rules | Fearless |
Barbaric Warrior | ||
Points 36 | Quality 3+ | Combat 3 |
Special Rules | Fearless |
Barbaric Warrior | ||
Points 36 | Quality 3+ | Combat 3 |
Special Rules | Fearless |
Berserker | ||
Points 54 | Quality 3+ | Combat 4 |
Special Rules | Berserk, Fearless |
Berserker | ||
Points 54 | Quality 3+ | Combat 4 |
Special Rules | Berserk, Fearless |
Berserker | ||
Points 54 | Quality 3+ | Combat 4 |
Special Rules | Berserk, Fearless |
Barbaric Warrior(with bow) | ||
Points 50 | Quality 3+ | Combat 3 |
Special Rules | Fearless, Shooter: Long |
Barbaric Warrior(with bow) | ||
Points 50 | Quality 3+ | Combat 3 |
Special Rules | Fearless, Shooter: Long |
Saturday, October 20, 2012
Friday, October 19, 2012
Tuesday, October 16, 2012
Shaman Class
Shaman
Prime attributes: Wisdom 13+(+5% experience bonus)
Hit Dice: 1d6/level(gains 1 hp/level after 9th)Armor/shield permitted: up to leatherWeapons permitted: Shaman is proficient with spears, staffs, mauls and daggers.
Hit Dice: 1d6/level(gains 1 hp/level after 9th)Armor/shield permitted: up to leatherWeapons permitted: Shaman is proficient with spears, staffs, mauls and daggers.
Level
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Experience
|
Base „to hit”
bonus
|
Hit Dice(d6)
|
Saving Throw
|
1
|
0
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+0
|
1
|
15
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2
|
2,000
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+0
|
1+1
|
14
|
3
|
4,000
|
+1
|
2
|
13
|
4
|
8,000
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+1
|
2+1
|
12
|
5
|
16,000
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+1
|
3
|
11
|
6
|
32,000
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+2
|
3+1
|
10
|
7
|
64,000
|
+2
|
4
|
9
|
8
|
128,000
|
+2
|
4+1
|
8
|
9
|
256,000
|
+3
|
5
|
7
|
10
|
512,000
|
+3
|
5+1
|
6
|
Spells
|
||||||
1
|
2
|
3
|
4
|
5
|
6
|
7
|
–
|
–
|
–
|
–
|
–
|
–
|
–
|
1
|
–
|
–
|
–
|
–
|
–
|
–
|
2
|
–
|
–
|
–
|
–
|
–
|
–
|
2
|
1
|
–
|
–
|
–
|
–
|
–
|
2
|
2
|
1
|
–
|
–
|
–
|
–
|
2
|
2
|
1
|
1
|
–
|
–
|
–
|
2
|
2
|
2
|
1
|
1
|
–
|
–
|
2
|
2
|
2
|
2
|
2
|
–
|
–
|
3
|
3
|
3
|
2
|
2
|
–
|
–
|
3
|
3
|
3
|
3
|
3
|
–
|
–
|
Totem animal
|
Effect
|
Bear
|
+1 to damage roll
in close combat
|
Wolf
|
Speed(Dark vision 18ft., Claws 1d4)
|
Snake
|
Venom- an
succesful unarmed attack delivers venom to the oponent’s body, unless he succeedes
In the saving throw he will recieve 1d4 damage every turn.
|
Raven
|
Flying(can fly at
double speed)
|
Caribou
|
Awareness(suprised only on 1 on d6)
|
Dragon
|
Fire resistance
|
Kraken
|
Breathe
underwater, fast swim(swims at triple speed)
|
Frog
|
Jump(triple jump distance)
|
Spider
|
Climb sheer surface(+3 on ST vs. climbing)
|
Lizard
|
Regeneration(every round restores 1d3 hits)
|
Shamen are those members of tribe who Deal with the
supernatural world, spirits, ghosts and
other otherworldly entities either for blessings or curses. They hail from a
various peoples – elves of the woods,
skraelings or barbaric tribes.
Spell Casting: Clerics cast divine spells from a
specific list, as per the Cleric Advancement table. Clerics of specific gods
might have entirely different sets of spells as designed by the Referee. Each
day, the Cleric prays for a certain set of spells, choosing any spells from the
standard list. Once a spell is cast, it cannot be cast again until the next
day, unless the Cleric can prepare the spell more than once.
Animal totem: Every shaman Turing his rites of initiation chooses
animal which Best reflects his nanture the totem animal. By doing so, shaman
gains some ablilities which reflects those of his totem.
Sunday, October 7, 2012
Gaining experience
Well to emphesize some themes characteristic to the Sword & Sorcery genre, I've decided to make a list of things that characters can do to gain experience.
Experience for Exploration
1 exp for every 6 miles travelled by the road
5 exp for every 6 miles travelled off-road
10 exp for every 6 miles of sea-travel
2 exp for every 6 miles of river-travel
50 exp for finding long lost ruins
Experience for Carousing
1 exp for evert 1gp spent on luxurious possesions and entertainment
2 exp for every 1gp spent on booze
5 exp for every 1gp spent on whores
8 exp for every 1gp spent on drugs
10 exp for every tavern brawl
Experience for Fighting
Gaining experience from fighting is achieved not only when the adversary is killed, but also when the combat was avoided.
Friday, October 5, 2012
Monday, October 1, 2012
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