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Sunday, December 25, 2011

Barbarian class

Prime attributes: Strength 13+(+5% experience bonus)
Hit Dice: 1d8/level(gains 3 hp/level after 9th)
Armor/shield permitted: up to chainmail, shields
Weapons permitted: Barbarian is proficient with one and two handed swords, one and two-handed axes, mauls, maces and spears

 Barbarians are a hardy folk of north, the eponymous people of the so called "Barbaric Frontier". They usually live in tribes. Those found in adventuring parties are outcasts from their tribe for various reasons.


Level
Experience
Base “to hit” bonus
Hit Dice(d8)
Saving Throw
1
0
+0
1
15
2
2,000
+0
2
14
3
4,000
+1
3
13
4
8,000
+2
4
12
5
16,000
+2
5
11
6
32,000
+3
6
10
7
64,000
+4
7
9
8
128,000
+5
8
8
9
256,000
+6
9
7
10
350.000
+7
9+3
6



Barbaric Fury: If barbarian loses half of his hit points barbarian goes berserk achieving +2 to attack roll in a melee attack, and -2 to AC for rest of the encounter. He cannot use distance weapons, nor do anything else except engaging in melee with closest enemy in that encounter.

Superstitious: Barbarians are a superstitious folk, frightened of all things magical or unnatural; they receive a -2 penalty when making a saving throw vs. magical effects.

Mortal enemies: Barbarians have a long history of struggle between them and beastmen, so that, they’re experienced in fighting them. This grants them a +1 bonus in an attack roll or damage roll while in combat with the beastmen.

Saving Throw: Barbarians are very tough folk and get +1 bonus while making a saving throw vs. death and poison.

1 comment:

  1. Very straight-forward. Like it! I've got a slightly different take on my blog.

    ReplyDelete