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Saturday, March 24, 2012

Updated Index of the Barbaric Frontier

In the meanwhile between finishing rough draft of the Cossacks & Tartars and writing hex descriptions for the Barbaric Frontier I've managed to update the index of the Barbaric Frontier, which you can check above.

Sunday, March 18, 2012

Got a proof-reader for my Cossacks and Tartars game!

I've recently asked my mom, who happened to have a ph.d in english philology and also is a linguist and she agreed to proof-read my game. So the next step for me is to find a illustrator, who would draw some illustrations   without any payment(sorry I'm low on the budget) I could only send a hardback version of the game as payment. The final version of the game will be published in pdf format for free:).

Sunday, March 11, 2012

Halflings

Physical description
Halflings are short, very often fat people with furry feet and leather-like soles. Males lack of facial hair except sideburns. Females usually braid their hair and decorate them with colorful ribbons.

Society
Halflings are living in small enclaves on outskirts of human civilization divided into clans. Every clan has the council of the elders headed by the chief, who is elected every four years by the common assembly of the halflings of the given community 


Religion
Halflings embrace teachings of the Church of the One with a twist. Their dogma seem to be less strict then that of their human counterparts. They shun the doctrine established by the Church, and propose less strict, more personal approach in relations with the One. They even brought some elements of their old religion.

Relations
Halfling are the most numerous demi-human rare in the Known World. Most of them live among the humans. They're treated with suspicion in the human settlements. As for their relations with dwarves- they're quite good since they togehter with the dwarves estalbished some kind of a "truce" to oppose their human-counterparts' maltreatment. As for the elves - they treat them with suspicion since they live in a very remote places usually not settled by halflings.

Male names: Aart, Abraham, Ade, Adelbert, Adrianus, Albert, Aldert, Alwin, Ambroos, Andries, Anton, Arend, Augustus, Bart, Baastian, Bernhard, Bonifaas, Boudewijn, Brecht, Casper, Cees, Christiaan, Daan, Diederick, Edwin, Egbert, Erik, Ernst Erwin, Esme, Faas, Filibert, Filippus, Floris, Frans, Freek, Gerben, Gerd, Gerhard, Gerlach, Gerolf, Gerolt, Gerrit, Gijsbert, Gillis, Guus, Hans, Harm, Hendrik, Hubert, Ignaas, Jakob, Jan, Jeroen, Jochem, Joep, Joost, Jurgen, Klaas, Lammert, Leopold, Lievin, Lowie, Ludo, Luuk, …etc.

Female names: Adelheid, Agnes, Aldegonda, Aleida, Anika, Anneliese, ... etc.

Saturday, February 25, 2012

Two booklets for the Barbaric Frontier

I've made up my mind about the form I'd like to publish my Barbaric Frontier materials. As I was suggested in the comments in one of my previous posts, I will split my materials into two booklest - one with setting information and hex description and the other with all house rules I'm using and new classes, spells etc.  

Now I have around 80 hex entries and 15 new spells. I cannot establish any reasonable release date, for the time being. I'm doing everything by my self - writing, formating and illustrating so It'll take some time.

Monday, February 20, 2012

Organizations of the Barbaric Frontier cont'd

Rangers of the North
Rangers are a military organization established by the emperor’s decree. Their sole job is to scout and protect Groβe Reich citizens from the denizes of the Barbaric Frontier.


Merry Company
Merry Company is a gathering of deserted soldiers of the Reich, rebellious peasants and downright bandits. They operate around and in the Blackwood Forest, mostly robbing merchants' caravans of their goods comming from the Groβe Reich and to it. 


Helmüt’s Raubritter Company
It’s almost an army of knights denounced of their nobility, some peasants and all kind of scoundrels, strictly ruled by Helmüt von Koch, ruthlessly raiding and pillaging Nordmark.


Mystic Cabal
Cabal of witches, alchemists and sorcerers, which try to rule the Known World. Nothing more is known, probably descendands of the magic-users, who started the Sorcerers' Incursion millenium ago.


Halfling Border Watch
Halflings are among civilised people, who live in the northernmost part of the Known World, constant struggle against wild animals, monsters, barbarians and even unfavorable nordmarkians forced them to establish scout-like militia- mainly to protect their borders and sometimes set aside disputes among their kin.


Ordo Malleus
Ordo Malleus is a knightly order of the Church of the One, their main goals is to protect believers, converting resistant pagans and help Ordo Inquisitorum fighting heresy.


Ordo Inquisitorum
Ordo Inquisitorum is an institution subservient to Church of the One, for whom they fight heresy and deamonic cults.