Scoundrel
Prime attributes: Dexterity; Charisma
Hit Dice: d6/level; +1 hp after 9th level
Scoundrels are a very broad group of people, who could be on the one side a magnate’s firstborn living by the fortune of his family, outlawed noble, tavern drunkard etc. Scoundrels achieve their goals by means of their wits and charisma sometimes supported by their wealth.
Level | Experience | Base „to hit” bonus | Hit Dice (d6) | Saving Throw |
1 | 0 | +0 | 1 | 14 |
2 | 1,500 | +0 | 1+1 | 13 |
3 | 3,000 | +0 | 2 | 12 |
4 | 6,000 | +1 | 2+1 | 11 |
5 | 12,000 | +1 | 3 | 10 |
6 | 24,000 | +1 | 3+1 | 9 |
7 | 48,000 | +1 | 4 | 8 |
8 | 96,000 | +2 | 4+1 | 7 |
9 | 192,000 | +2 | 5 | 6 |
10 | 288,000 | +2 | 5+1 | 5 |
Information-gatherer: Scoundrels are well-rounded in social interactions, thus they roll twice on rumor tables when gathering them. Also they can try to obtain useful knowledge about people, their whereabouts and secrets by making a saving throw by discretion of the Referee.
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