Prime attributes: Dexterity 13+, Charisma 13+(+5% experience bonus)
Hit Dice: 1d10/level(gains 3 hp/level after 9th)
Armor/shield permitted: buckler, leather armor
Weapons permitted: sword, rapier, scimitar, dagger, throwing knife, sap, whip
Hit Dice: 1d10/level(gains 3 hp/level after 9th)
Armor/shield permitted: buckler, leather armor
Weapons permitted: sword, rapier, scimitar, dagger, throwing knife, sap, whip
Swashbuckler is a person, who by either his wit, charm or steel gets what he wants.
Level | Experience | Base „to hit” bonus | Saving Throw | HD(d10) |
1 | 0 | +0 | 15 | 1 |
2 | 2000 | +0 | 14 | 2 |
3 | 4000 | +1 | 13 | 3 |
4 | 8000 | +2 | 12 | 4 |
5 | 16000 | +2 | 11 | 5 |
6 | 32000 | +3 | 10 | 6 |
7 | 64000 | +4 | 9 | 7 |
8 | 128000 | +5 | 8 | 8 |
9 | 256000 | +6 | 7 | 9 |
10 | 35000 | +7 | 6 | 9+3 |
Luck: ½ level times a day swashbuckler can re-roll single saving throw or attack roll.
Charm: Swashbuckler has a +2 bonus on reaction rolls while dealing with the opposite sex.
Two-weapon fighting master: Swashbuckler gains +2 bonus to attaca roll instead +1 while fighting with two weapons.
Buckler master: Swashbuckler while using buckler in combat gains +2 AC bonus instead +1.
Saving Throw: Swashbuckler gains +1 on dexterity-based saving throws.
Good class, it's moving my imagination.
ReplyDeleteThanks.
ReplyDeleteHere from Really Bad Eggs. I like this version of the swashbuckling fighter quite a lot. It should be easy to refit for S&W:WB, too!
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