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Thursday, September 13, 2012

Swashbuckler class


Prime attributes: Dexterity 13+, Charisma 13+(+5% experience bonus)
Hit Dice: 1d10/level(gains 3 hp/level after 9th)
Armor/shield permitted: buckler, leather armor
Weapons permitted: sword, rapier, scimitar, dagger, throwing knife, sap, whip

Swashbuckler is a person, who by either his wit, charm or steel gets what he wants.

Level
Experience
Base „to hit” bonus
Saving Throw
HD(d10)
1
0
+0
15
1
2
2000
+0
14
2
3
4000
+1
13
3
4
8000
+2
12
4
5
16000
+2
11
5
6
32000
+3
10
6
7
64000
+4
9
7
8
128000
+5
8
8
9
256000
+6
7
9
10
35000
+7
6
9+3













Luck: ½ level times a day swashbuckler can re-roll single saving throw or attack roll.

Charm: Swashbuckler has a +2 bonus on reaction rolls while dealing with the opposite sex.

Two-weapon fighting master: Swashbuckler gains +2 bonus to attaca roll instead +1 while fighting with two weapons.

Buckler master: Swashbuckler while using buckler in combat gains +2 AC bonus instead +1.

Saving Throw: Swashbuckler gains +1 on dexterity-based saving throws. 

3 comments:

  1. Good class, it's moving my imagination.

    ReplyDelete
  2. Here from Really Bad Eggs. I like this version of the swashbuckling fighter quite a lot. It should be easy to refit for S&W:WB, too!

    ReplyDelete